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3D Displacement Mapping / Tesselation in 3DS Max

TWahl

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Testing 3D displacement mapping on planar objects using my upcoming scifi PBR materials. The results looked really good, however this can only be used for a still render (note the polygon count on the top right of the below screenshot). All textures created in substance painter and exported at 2K resolution.

disp_mapping_floor_55.thumb.png.b0606df424833f6523515d5f4479d241.png

 

More information here on displacement mapping is available on Autodesk's 3DS Max Knowledge Base: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Lighting-Shading/files/GUID-14B36287-F9FB-4D92-98D3-A95D100DA296-htm.html

 

floor_55_test_subst.thumb.png.eab1453b8ca6ffece91a9e39a5526faa.png

Above showcases the hex-floor texture with no displacement mapping applied (substance painter viewport).

-TWahl

image.png

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