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4 Screenshots

About This File

 

A short story with light horror elements about warmth, an abandoned village, and a signal trying to reach you.

You arrive in a frozen wasteland.
There is a menacing antenna on the horizon,
and cabins covered in ash, long forgotten.

The fire is your only real company, and its flames are hypnotizing.

There is no combat or enemies chasing you, yet there is a strange feeling that you are always being watched.

In this remote winter settlement, it is not the cold you should be careful of.

Content Warning

This game contains psychological horror, unsettling themes, audio designed to create discomfort, and flashing or flickering visuals.

About this entry

The game uses a retro PS1 and old PC game style. It’s not meant to be 100% accurate, but this is the look I wanted for this project.

This is my entry for the Leadwerks Winter Games 2025. I like winter, and I tried to follow that theme while also testing some of the new features in the engine. I used the terrain system, the new post-effect stack, and the Reduce Mesh feature in Leadwerks 5.

The Reduce Mesh tool helped a lot with the low-poly PS1 style. Sometimes there isn’t a low-poly version of a model, so this tool makes it easier to match the game’s look.

Controls

WASD – Move
E – Interact
C – Crouch

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pic2.png.17278697c5ecf01df4e02819fd17610

  • Like 5

User Feedback

Recommended Comments

mdgunn

Posted

Great game.   I played until I got stuck. I couldn't figure out what to do in the place with the radio voices.  Maybe a pattern to the button presses?   Nothing seemed to work, probably.  Tried everything I could think of, exit out is blocked so it seemed I needed to move forward but had me stumped.. 

  • Like 1
DooMAGE

Posted

24 minutes ago, mdgunn said:

Great game.   I played until I got stuck. I couldn't figure out what to do in the place with the radio voices.  Maybe a pattern to the button presses?   Nothing seemed to work, probably.  Tried everything I could think of, exit out is blocked so it seemed I needed to move forward but had me stumped.. 

Thank you for playing the game, mdgunn.
Have you tried to come back from the tunnel you came from, and use the hatch door at the start of the tunnel? 
I'll playtest again just to be sure, I hope it's not a game breaking bug.

DooMAGE

Posted

Just tested, it seems to be working @mdgunn
Try to press E to use the hatch door again

image.thumb.png.b9b60f9fd174f1c6f17c6c5f371f09eb.png

mdgunn

Posted

It worked.  Surprised I didn't try  E before.  I went back to the other room again and pressed it about 50 times in there instead. :)   That the girders looked like more of a blocker than a usable item must have put me off.  Thanks.

 

 

Mollenkoffee

Posted

I just played through your game and wanted to say great job. The combination of art style and sound design creates an atmosphere that's genuinely hard to match. The character controller also felt excellent.

  • Like 1
DooMAGE

Posted

19 minutes ago, Mollenkoffee said:

I just played through your game and wanted to say great job. The combination of art style and sound design creates an atmosphere that's genuinely hard to match. The character controller also felt excellent.

Thank you for playing Mollenkoffee!

I tried really hard to create a retro-style atmosphere with concise sound design, and I’m glad you liked it. Regarding the character controller, I made a few small tweaks to the default FPSPlayer, and I feel it worked well for the kind of game I was trying to create.

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