Jump to content

Search the Community

Showing results for tags 'Export'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

There are no results to display.

There are no results to display.

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Mac
    • Linux
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • BATTLE LEAGUE's Topics
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Muerte's Discussion

Categories

  • Records
  • Entity
  • Command Reference
  • Vec3
  • Vec4
  • Script Reference
  • Shader
  • Index
  • Material
  • Object
  • Buffer
  • Asset
  • Font
  • Shape
  • Sound
  • Texture
  • App
  • Context
  • Model
  • Light
  • DirectionalLight
  • PointLight
  • SpotLight
  • Attractor
  • Camera
  • Emitter
  • Listener
  • Pivot
  • Bone
  • Sprite
  • FileSystem
  • Key
  • Source
  • Surface
  • Math
  • AABB
  • dVec3
  • Mat3
  • Mat4
  • Plane
  • Transform
  • Vec2
  • Vec3
  • Vec4
  • Mutex
  • Prefab
  • PickInfo
  • Map
  • Stream
  • System
  • Thread
  • Time
  • Window
  • World
  • Driver
  • SoundDriver
  • GraphicsDriver
  • PhysicsDriver
  • OpenGL2GraphicsDriver
  • OpenGLES2GraphicsDriver
  • OpenALSoundDriver
  • NewtonDynamicsPhysicsDriver
  • Draw
  • Color
  • Blend
  • Joint
  • Debug
  • Component
  • Steamworks
  • LensFlare
  • Vehicle
  • Decal
  • Quat
  • Leaderboard
  • Probe
  • Analytics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 3 results

  1. MarkusR

    Export Game

    with latest beta i got exception if i do export game. maybe the project manager is an extra project and need updates.
  2. Hey Josh, I downloaded the official Blender to Leadwerks exporter from github. I am getting this error when trying to export this hands blend file to mld format: read blend: C:\Users\isaac\Downloads\_Leadwerks\Models\42830_The_First_Person_Shooter_Hands\HandSwap.blend Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\leadwerks\ui.py", line 101, in execute return LeadwerksExporter(**kwargs).export() File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\leadwerks\exporter.py", line 54, in export self.save_exportable(e, name) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\leadwerks\exporter.py", line 80, in save_exportable cc.compile() File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 24, in compile self.compile_node(self.source) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 32, in compile_node compile(node) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 123, in props_compiler self.writer.write_nt_str(p) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\streams.py", line 96, in write_nt_str self.stream.write(bytes(val, encoding='ascii')) UnicodeEncodeError: 'ascii' codec can't encode character '\xc4' in position 6: ordinal not in range(128) location: <unknown location>:-1 location: <unknown location>:-1
  3. How do you export a model from blender to use in-game?
×
×
  • Create New...