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Found 10 results

  1. Hello, i'm 19 years old and i want to start scripting for MTA:SA (a multiplayer modification for GTA San Andreas), and i came into a doubt, (also, it's a part of an justification for choosing MTA over SAMP). Which programming language is better, for someone that never had any experience with it before, to learn, C++ or LUA ? and please explain why. My father was a programmer, he worked at several banks and for IBM. He told me that there's no PC programming language that's better, indeed he told me that it depends on what you're trying to do with them/working with.
  2. The problem is that I can't create a new game. I think that when I installed Leadwerks it didn't create a folder in the documents directory.
  3. Hello Im new to Leadwerks and I was reading the tutorials on how to use the software and then it hit me. I was wondering if its possible to create your completly own character and player script from scratch. And is it possible to create your own gun script from scratch too? Thanks ;-)
  4. I'm trying to create a script that spawns an object every so often at a set time, but I keep getting a script error that says " '=' expected near 'function'". I'm new to programming and have no clue what that means. here's a screenshot of it in context. ANy help would be very appreciated. Script.spawnObject = "" --entity "Object" Script.spawnTimer = 1.5 --float "Spawn timer" Script.timer function Script:UpdateWorld() self.timer = self.timer + (Time:GetSpeed()/100) if(self.timer > self.spawnTimer) then local newObject = self.spawnObject:Instance() newObject:SetPosition(self.entity:GetPosition()) self.timer = 0 end end
  5. How do you program something to appear in the Flow Graph editor with an output and an input?
  6. I just wanted to know just in case I might decide to start game dev company. I know for coding one doesn't need much, at most it is a fancy IDE and git, so the hardware can be rather run of the mill or even from the previous decade. But for 3D modeling, one needs to have a machine with a graphics card that up to the task of rendering lots of polygons and baking lots of textures. So I want to ask some of you who work in the industry, how much does the modeling computer cost in comparison to the one used for programming? P.S: Forgive me if I am mistaken in certain aspects.
  7. How do you export a model from blender to use in-game?
  8. Good evening all, i have a question. How is a simple way to use procedural generation to create Voxels that are encompassed by an smooth iso surface. That i generate those in a kind of "blocky" form and just readjust the shape to be smooth. Maybe with ussage of the marching cubes algorithm. But if the User manipulates it it has to recalculate the shape again to keep the smotthness even with the adding or substraction of some voxels. Maybe the "Terrain" asset may be usefull for this ? I dont have much experience in Leadwerks and just started using it. Before it i used Unity a lot. Is something like this even possible in Leadwerks ? Would be great if you could help me out. Best Regards HAL
  9. So, i want create models in real time via set vertices of this model, but model class have not similar functions
  10. So, i wanna project image that "see" camera at other place. How i can do that? I think, it have function simple fo this goal
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