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Showing results for tags 'engine'.
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If set collision hook to a prop, and add into it "Set collision - none" it will be get forse without collision
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My Card Graphics 9800 gt 1 gb. Windows 10 x 64. 4 gb ram. I appreciate any suggestions.
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This is a query more than anything. As I read the documentation both Script:UpdateWorld() and Script:UpdatePhysics() are both initiated by a single call to World::Update(). In fact the physics is a child of world and is always(?) invoked. So it appears that the separation is more a conceptual one rather than a functional one. The only reason I can think of is by putting all physics in UpdatePhysics then if (I'm not sure) that is invoked first you would know that all physics updates have been applied before you do any other world level checks/logic. So is that it or am I missin
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Hello guys! After some pause decided to do some stuff with engine. But launching it from steam it crashes. Only thing what it shoes is logo. I have tried to run it from terminal but it required appID. I am running it on x64 Ubuntu. Any idea how to solve this issue? Thanks.
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Hi there, I am wondering if I am doing something wrong, or if I expect too much from Leadwerks... I built a small medivial house, just to play around. Soon I recognized that I got trouble with perfromance, very low FPS in Debug and normal run mode. So I started testing Leadwerks Performance a bit. I dont have experience with other engines, Leadwerks is the first I get my hands on. Well to move on, I rebuilt the whole house, creating models with less polygons and I also disabled most of the shadows. I posted a view screenshots where you can see my poly count and fps rate. I dont really
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If you now, fast objekts skip collision check and move through other objekts. Have engine any standart methods preventing it?
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I believe this is a bug. When I put a pick-up code on an item (weapons collectables ect) and choose the mesh for it to represent, the (in case of the weapons) mesh chosen will show close to the pick-up mesh. Also if you have a weapon equipped then the mesh doesn't disappear when you pick up the pick-up. here is a pic of what appears with the pick-ups ( a few steps away)
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Hello all. So like, I've tried Leadwerks. And I find it... interesting. My biggest setbacks is lack of good, high quality learning material (and I have searched hard for it). Maybe I'm looking in all the wrong places, I'm not sure. Another setback, for me at least, is that it crashes constantly on my system. And because I'm using Linux Mint, I cant report bugs. So my solution is this: Write my own game engine. I'm by no means an expert at software development, nor have I ever gone to school to learn software development. I'm an enthusiast/hobbyist programmer. I would like to adventure into
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Hello. I am fairly new to the leadwerks engine. And upon my setup of a C++ project, on the first build it came up with the error, "MyProject.cpp(2): fatal error C1083: Cannot open include file: 'engine.h': No such file or directory" I did notice a few things different when i was setting up the project properties, extra parameters, etc, but i dismissed them because i am running 2010 version. I am sure i did everything right. Can someone help me solve this bug?