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Found 7 results

  1. Welcome dear reader to my first Blog entry. In the following you will get a first impression of what I am working on. So lets not lose any more time and get started! What is the Phodex Framework? The Phodex Framework is created with the intention to provide common systems and mechanics to be able to create cool first person and especially role playing games within the Leadwerks Game Engine. "Leadwerks Game Engine is the easiest way to make 3D games." and "It's everything you need to make games, all in one place." With the Phodex Framework it try to also follow the general i
  2. Hi its me again , as promised last time, I will talk about publishing and what my plans are with the Phodex Framework. Next time I continue posting the progress of the Framework. So I made myself some toughts about that topic. I am working very hard on this project and I think it has some very good attempts and intuitive systems, but still is pretty far away from meeting my expectations. When I started making the Framework, my intention was to create all the systems, as userfriendly, clean, efficient and intuitive as possible to later beeing able to have a good workflow and also a lo
  3. Hey its me again, as you can see I was working hard . As I want to spend as much time as possible on the project, lets quickly go through whats new. This is the first version of the PHFW (Phodex Framework) Toolkit now including the "Item Creator", besides the recently presented Animation Manager. I guess the picture is pretty self explaining . The Item Creator generates a file out of the settings you made which then can be loaded into the "Item Script" inside Leadwerks. The creator makes it very easy and fun creating new interesting items and definetly improves your workf
  4. Hello dear reader, First of all, as I recently though on how to make the blog more interesting and valuable for you to read, I thought it would be a cool idea if I provide a gamedev specifc tip (can be everything from productivity, to technical stuff, to marketing) at the end of every blog entry. I would be really happy, if you tell me what you think of this idea. Back to topic. I want to present what I am working at the moment. Last time it were some animations and rigs. I had some more trouble with them then expected and needed to do all that stuff again (rigging and animations).
  5. Hi, this time I provide a closer look into the Framework. The graphic below shows what the Framework contains of and how far the diffrent elements are developed. The green bubbles inside the red ones indicate how much progress has been made for the specific feature. More green means more progress. Empty (complete red) bubbles mean this feature hasn't been worked on yet. For the best result (as its a pretty huge image) click the image to load it in full size and use the zoom tool to take a closer look. This graphic may not be complete and I may add or remove some features, it al
  6. Introduction Hi, last time I gave you a rough idea of what the Phodex Framework is and what plans I have. This time I will talk about what I am working on at the moment and what my plans for future are. So this is kind of the first real blog entry :). What I am working on? Recently, beside some bugfixing and improving stuff, I tweaked all imported models (collapsing, normal calculation), set up the materials so that they fit the look I want etc. I also reorganzied my folderstructure within the project, and came up with a pretty cool tag system (by renaming my objects) for b
  7. Restarted my networking framework yet again. This time I gave it a new name 'Hexe'. The old name was 'Overwatch'. It was named long before the Overwatch game came out. It was based off the Half-Life Overwatch. It oversaw the players, ai spawning, contained a secondary path-finding system, but had no networking as it was not native to the LUA side of Leadwerks. 'Hexe' is German for 'witch'. I don't really know why I chose the name but I have the feeling I will be able to put it to good use. Maybe I'll even mix in some Anglish into it. This restart occurred because the framework became too
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