Jump to content

Search the Community

Showing results for tags 'general'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

There are no results to display.

There are no results to display.

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Mac
    • Linux
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • BATTLE LEAGUE's Topics
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots

Categories

  • Records
  • Entity
  • Command Reference
  • Vec3
  • Vec4
  • Script Reference
  • Shader
  • Index
  • Material
  • Object
  • Buffer
  • Asset
  • Font
  • Shape
  • Sound
  • Texture
  • App
  • Context
  • Model
  • Light
  • DirectionalLight
  • PointLight
  • SpotLight
  • Attractor
  • Camera
  • Emitter
  • Listener
  • Pivot
  • Bone
  • Sprite
  • FileSystem
  • Key
  • Source
  • Surface
  • Math
  • AABB
  • dVec3
  • Mat3
  • Mat4
  • Plane
  • Transform
  • Vec2
  • Vec3
  • Vec4
  • Mutex
  • Prefab
  • PickInfo
  • Map
  • Stream
  • System
  • Thread
  • Time
  • Window
  • World
  • Driver
  • SoundDriver
  • GraphicsDriver
  • PhysicsDriver
  • OpenGL2GraphicsDriver
  • OpenGLES2GraphicsDriver
  • OpenALSoundDriver
  • NewtonDynamicsPhysicsDriver
  • Draw
  • Color
  • Blend
  • Joint
  • Debug
  • Component
  • Steamworks
  • LensFlare
  • Vehicle
  • Decal
  • Quat
  • Leaderboard
  • Probe
  • Analytics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 5 results

  1. Hi its me again , as promised last time, I will talk about publishing and what my plans are with the Phodex Framework. Next time I continue posting the progress of the Framework. So I made myself some toughts about that topic. I am working very hard on this project and I think it has some very good attempts and intuitive systems, but still is pretty far away from meeting my expectations. When I started making the Framework, my intention was to create all the systems, as userfriendly, clean, efficient and intuitive as possible to later beeing able to have a good workflow and also a lot of fun when designing my next game. So what I came up with, after I made my toughts, is, that before thinking about publishing (and pricing) I would like to prove the quality of the product in practice, by creating a more or less small game with the Phodex Framework. If it feels good working with the framework and the result of the outcoming game meets expectations then its time to seriously think about (commercially?) publishing the project. If not, I can use this experience to fix the errors or improve the systems and then offer you, the costumer, the product I would like to provide, an intuitive, easy and yet powerful tool for creating (especially First Person) games that unleashes the true power of Leadwerks. To sum up, lets put it all in a nutshell. The Framework will be published, if the quality is as I expect it to be and after I created a representative game with it. Thats it so far. Below, as always you find your gamedev tip. Have a nice day and stay cool ! Game Dev Tip #3: If you don't do it already, you should definetly make use of structured To-Do lists, if you want to get really efficient. You can get one step further and categorize the tasks by importance. A - Has an huge impact on your goal, B - Should be done, C - Can be done. I also can recommend to use One Note to keep track of your goals and your larger and smaller To-Do Lists. If you want to know more about One Note and its powers: https://www.youtube.com/watch?v=v7PYPl5WSVA&t=255s Markus from Phodex
  2. Friendly Greetings! I am an intermediate programmer that just wants to get acclimated with the Leadwerks 3D game engine and the Lua language. Can someone point me in the right direction? Thank you in advance.
  3. hi can any one tell me why my player walks through the sliding door when it is shut ?? its like a glitch need help please :-)
  4. why is my game lagging when im running it ?? it never used to ??
  5. can anyone help me with a zombie AI ?? i used the leadwerks AI but its not that good pluse my zombie runs through me door ??? would appreciate if someone could do me a script :-) still learning haha
×
×
  • Create New...