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Found 3 results

  1. I have got this Astar script, that I want to use again. https://github.com/lattejed/a-star-lua/blob/master/a-star.lua But I dont know how I managed to do it, the import itself works with import"Scripts/Astar.lua" but I get an error at the line 7 of the Astar script, : module ( "astar", package.seeall ) I dont know what I did to do to make this work, can anyone help ?
  2. I'm looking at organising my assets such that I can pull them into whichever project requires them. Not quite like how the sci-fi pack works but similar and with more structure. What I can't see is how to specify a top level asset hierarchy and its location. Any tips?
  3. Lazlo just released his managed C# Library for use with Leadwerks! C# Headers The Object-Oriented layout of this library is wonderfully organized, just like a game engine library should be! With this code the objects aren't stored as pointers, but classes. All of the same features are structured, and each object has related functions to the types of entities per Namespace. Every .Net Leadwerks developer should download this library.
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