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Found 8 results

  1. I loaded up the multiplayer example but it did not show any signs of being online. How do you use it ? There was no chat on and no signs of being online just a blank walled off room that has an FPS player to walk around and that is it. I was hoping to see a working small example template of a multiplayer game in action just to see how it is done. Instead all there is is a blank FPS walk around room !
  2. is there any multiplayer online example yet ?
  3. function Script:UpdateWorld() if(srvr == nil) then srvr = Server:Create(8888) srvr:Publish("GG2", "GoodGame",10) client = Client:Create() end cnt = client:CountServers("GG2",15) --print("Count of servers = ") --print(cnt) if window:KeyHit(Key.T) then aa = client:GetServer(0) bb = aa.addres print(bb) bb = "127.0.0.1" client:Connect(bb,8888) client:Send(1,"Connected") end msg = srvr:Update() if(msg ~= nil) then print("Msg =") print(msg) end end Hello! PLS help me. When writing such code and clicking on 'T', as a result, messages from the client do not come and th
  4. function Script:UpdateWorld() if(srvr == nil) then srvr = Server:Create(8888) srvr:Publish("GG2", "GoodGame",10) client = Client:Create() end cnt = client:CountServers("GG2",15) --print("Count of servers = ") --print(cnt) if window:KeyHit(Key.T) then aa = client:GetServer(0) bb = aa.addres print(bb) bb = "127.0.0.1" client:Connect(bb,8888) client:Send(1,"Connected") end msg = srvr:Update() if(msg ~= nil) then print("Msg =") print(msg) end end Hello! I bought a professional edition and for 3 days I've been trying to understand how it works. When writing such cod
  5. Hi there, I'm hoping to start a bit of a conversation regarding multiplayer game concepts using LE. I have read a few threads regarding multiplayer but there are not that many going in to depth, but then I've also seen some videos of what some people have managed implement (such as synced vehicle physics). My game isn't quite at the multiplayer stage yet, but hopefully I'll have a lot of it planned by the time it comes around. Firstly, I'd like to point out the fact that I like how LE uses a simple "do it yourself" messaging system, as oppose to having that extra layer on top that d
  6. Hi. Do you have plans to implement Matchmaking in Leadwerks Game Launcher? It would be great if we could publish small multiplayer games in the Workshop.
  7. can someone help me with RakNet? create a multiplayer game to study.
  8. I was wondering if you can put letters in leadwerks game engine, if yes where it is and also can you do multiplayer? or play game at local so someone can play.
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