Jump to content

Search the Community

Showing results for tags 'pick'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Plugins
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets


There are no results to display.

There are no results to display.


  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Linux
    • OSX
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • Arena Shooter's Forum
  • BATTLE LEAGUE's Topics
  • Away from Home's Zone Script
  • Away from Home's General
  • Away from Home's Zone Rigging / Modeling
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots
  • Dark Age Mist's Videos


  • Games

Product Groups

  • Leadwerks
  • Model Packs
  • Gear

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Found 6 results

  1. I have been hanging on this bug for some time, but now I found it. Basically its when you pick a box that is originally imported as a child from an fbx object, it wont be pickable. I have made a short video on this: https://youtu.be/Pn5is60p8rI
  2. if window:MouseHit(1) then local pickinfo= PickInfo() local p1 = Window:GetCurrent():GetMousePosition() --local box = Model:Box() if (self.camera:Pick(p1.x,p1.y,pickinfo,0.5,true)) then if pickinfo.entity then if pickinfo.entity:GetKeyValue("Button")~="" then --box:SetScale(0.2,0.2,0.2) --box:SetPosition(pickinfo.entity:GetPosition(true),true) System:Print(tostring(pickinfo.entity:GetKeyValue("Button"))) end end end end the above is the camera pick , I cant find anything . The camera pick should Print the Key value of the box in the script below. However, it prints nothing and I dont know why. Script.localKeyValue = -1--string " Key Value Integer" function Script:Start() self.entity:SetKeyValue("Button",self.localKeyValue) end
  3. I have a third person character controller, the character has pickmode(0). I can walk around and have obstacles between the player and the cam , but nothing happens? the self.pivot is a pivot which is at the center of the character (the camera focus). updateworld: if self.entity.world:Pick(self.pivot:GetPosition(),self.camera:GetPosition(),pickinfo,0,true) then local model2 = Model:Box() model2:SetPickMode(0) model2:SetPosition(pickinfo.position) model2:SetColor(0,1,0) System:Print(">> PICKED") --self.camera:SetPosition(pickinfo.position) end
  4. Forgive me if this is a silly question, but my previous experience with collision normals is as follows: collision on X should return Vec3(1,0,0) collision on -X should return Vec3(-1,0,0) collision on Y should return Vec3(0,1,0) collision on -Y should return Vec3(0,-1,0) collision on Z should return Vec3(0,0,1) collision on -Z should return Vec3(0,0,-1) Leadwerks pickinfo.normal returns a fraction depending on where on a face the collision occurs. Is pickinfo.face the "normal" function I'm used to, and maybe pickinfo.normal is describing the hit point? If this is the case, how do you use pickinfo.face, I couldn't find much documentation on it? Thanks!
  5. Hi I went through the Object script tutorials and I've gotten that crate model to rotate. I've also tested out the Pick example for the Camera class. Now my question how do I make a Camera object that I placed in the editor to do a "Pick" on the crate model then have that model rotate (and maybe even play a sound)?
  6. I'm trying to translate my raycasting experience in Unity and Blender GE to Leadwerks, but I'm having a hard time connecting the dots. My test scene includes one cube on the ground, and another cube next to the first (on X axis) and raised above the ground and above the height of the ground cube so that when the game starts, the raised cube falls next to the ground cube. I have a lua script attached to the ground cube and I'm trying to cast a ray from the ground cubes position to a position farther down the x axis so that the raised cube will intersect when it falls. This is my code in the UpdateWorld function. I get an blank error window. I'm very inexperienced with Leadwerks, so I may be going about it all wrong, but this is what I've gathered from the docs. Thanks for any help you can provide. function Script:UpdateWorld() self.position = self.entity:GetPosition() self.right = Vec3(self.position.x + self.right.x, self.position.y, self.position.z); local pickInfo = PickInfo() local clear = true local world = World:GetCurrent() local context = Context:GetCurrent() local pos = self.camera:Project(Vec3(self.position)) local pRight = self.camera:Project(Vec3(self.right)) context:DrawLine(pos.x, pos.y, pRight.x, pRight.y) if (world:Pick(self.position, self.right, pickinfo, 0.0, true)) then clear= false end end
  • Create New...