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Showing results for tags 'zoom'.
Alright, this seems like a pretty important issue to me. As it is desirable and expected, directional light shadows are culled (not showed/displayed) when the camera is far away from the object: it has to be within the range of 30m or so, as I've seen so far, in order that shadows get rendered (at least with default light quality). However, when camera is set far away from the object, but zooms in so that it appears very near to the object, shadows are not rendered either. If you think about it, that is a highly unrealistic behavior: Imagine a camera that simulates binoculars. If we lo