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Posted

Give me a textureslot and an uvmap which covers the entire terrain (not tiled).

I want to make maps like this and just need one more texture to tonemap everything.

 

Something like final megatexture.rgb*texture(tonemap,strecheduvmap).rgb;

 

Megatexture for the details as now ofcource.

 

And put those in the workshop.

 

We could use some terrains in the workshop too, like this.

post-747-0-10259300-1405527853.jpg

post-747-0-74109400-1405527863_thumb.jpg

  • Upvote 1

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

Posted

I dont know, I only have the demo version of 2. (which allows exports too) infact not sure what the demo limititation is.

 

Here are my shaders which will take a global colormap and normalmap in layer0 (normalmap needs Y inverted after import)

 

Set Scale to 1 for 2048 terrain, 2 for 4096 terrain.

Terrain.zip

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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