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Posted

I have a bunch of models that I loaded in the Leadwerks editor. Lets use a broken wall with holes in it for an example to avoid the "just a csg" solution. I want to be able to apply a different texture to a single wall, lets say instead of red bricks I want to use cinder blocks. Is there a way to force the editor to load a non instanced model?

Posted

You presently can't do this in the editor. There are clever ways to use the entity color to specify a skin, and pack four different textures into a single one.

 

My recommendation is to just copy and paste the model file.

Let's build cool stuff and have fun. :)

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