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Found 15 results

  1. Not sure is this a bug or just me. But I can't get my models to cast shadows. CSG objects cast shadow. I have no parent objects, I've tested with point light and spot light, with dynamic and static shadows. What am I missing?
  2. Hey guys,I bought leadwerks yesterday and I encountered a problem when trying to import new .mdl files from blender. At first I had looked up a blender file for a rock, found one, used the leadwerks converter to convert it to an mdl file, and placed it in my models folder. Upon trying to add this model in using the vegetation tool, I created the rocks but once I got close to them,they disappeared and blue beams/beacons appeared around the map. This also happened when trying to add a custom model from blender i created. Any idea what causes this issue or how to resolve it? Thanks! E
  3. I was creating some models for the leadwerks workshop, but I noticed that they are not giving approval for the models are disabling the leadwerks workshop ?? I am with some users asking me about when the models will be available and how much it will cost, unfortunately I can not answer these questions, since leadwerks does not approve of my models. I've already reviewed everything I've been asked since the last request. thank you Follows the link of the template in question. http://steamcommunity.com/sharedfiles/filedetails/?id=808938176
  4. I have been making a bunch of models in blender with Leadwerks that have animation, and I export them as .FBX and then use drag and drop to import then and it all works perfectly fine, no errors, i can open them up and look at them (after scaling them down) and it's fine, except the animation isn't included. I already made sure in the export options in blender that the "include animation" box was checked and the animation still does not show up. It says it has no animation at all. Help is appreciated very much and thank you.
  5. Hey guys, I just purchased the full version of Leadwerks cause it was on sale on Steam, however I am looking at the assets that the install came with and I can't shake the feeling that I am missing some? For instance, in the tutorial about modeling an animation, it shows a "Fan" asset that I am assuming is located somewhere in the model library which I cannot find. What is the standard asset library that is supposed to come with Leadwerks? And where can I find some of these "lost" models and prefabs? Thanks in advance!
  6. Did some testing today, found out that FBX2016 will not import into Leadwerks, I've attached a folder with both 2015 which did go in well and the 2016 test boxes with material, also is a screen shot of the folder inside Leadwerks.
  7. I did a search could not find anything close or I may be using the wrong search terms. I read Leadwerks only uses FBX Import is that correct or is there also a obj or model format pipeline? I'm currently using Maya Lt. Thanks!
  8. (I already created a discussion in Steam about that and there they asked me to create a thread in this forum including the files so everybody could try at their own.) Hey People, after a few days I run into something that didnt work as I wanted. My problem: I created some models (not a simple cube) in Blender/Cinema4D and painted them (via unwarp in Blender/via 3D-Bodypaint in C4D). I saved the models as .FBX and the textures as .JPG. When I imported them into Leadwerks everything was fine but as I tryied to texture my own objects with my own textures the textures were comletl
  9. hi , how are yours ? well , i have some models animateds in Mixamo , but when i try import to LeadWerks , show error " Failed to load animation " DIRECTORY '-' \ idle.mdl *Please someone can help me ? ;-; //model files = http://prntscr.com/85tj36 // Model imported to LeadWerks Editor = http://prntscr.com/85tjx7 //model editor print 1 = http://prntscr.com/85tkjo //model editor print 2 = http://prntscr.com/85tl2a // error what show when i try import animation = http://prntscr.com/85tluk
  10. So, i want create models in real time via set vertices of this model, but model class have not similar functions
  11. I have no idea what could be causing this, so any sort of help would be much appreciated! Here's the model while in "Textured" mode And in "Textured+Lighting" The model also looses it's textured when being play tested, in both Debug and Run mode.
  12. I have a bunch of models that I loaded in the Leadwerks editor. Lets use a broken wall with holes in it for an example to avoid the "just a csg" solution. I want to be able to apply a different texture to a single wall, lets say instead of red bricks I want to use cinder blocks. Is there a way to force the editor to load a non instanced model?
  13. Hi. I would like to suggest to ship an x/dbo to fbx converter with Leadwerks out of the box. This way, Leadwerks users could easily import FPS Creator models to use them in Leadwerks. TGC has released tons of 3D models to use with FPS Creator and more and better quality is coming with Reloaded . I think an officially supported converter can be useful. We can already easily convert FPSC models to use them in Leadwerks 3 by using Ultimate Unwrap 3D but it cost money, and also no guarantee it going to be developed and going to convert FPSC models to fbx with no glitches forever. So, I think an of
  14. I just recently purchased Driver-San Francisco. I did like the concept of the game, but it reminded me on how I like to race around and crash into things. I think I finally decided that I would like to make a Driver/GTA type of game. The only problem that I was coming up with was that I could not afford to pay to license thirty different cars and I did not want to make a bunch of cars that nobody has seen before. So I did a little research. I did not know that recently the supreme court sided with video game companies and ruled that video games have Freedom of speech rights. If you would like
  15. After uploading my first lua snippet i'm continuing my task to develope useful tools for Leadwerks Engine. What tools you may ask? The first, a batch texture converter is ready since a long time, but needs some tweaking here and there. A beta was previously published but i want to get this tool out of the beta and will release a finished version the next days. The next one is to finish my milkshape exporter (animations still doesn't work) but the rest is faster and less buggy. The main tool I'm currently developing is a small helper which i call "Asset Helper". What
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