miko93 Posted August 24, 2014 Posted August 24, 2014 Hi Folks, I have set up a very basic animated model in C4D (R15 in my case) and exported to fbx. It is just a cube spinning on a platform (no rigging or whatnot). Upon LW import, the animation does not show up, tho. It imports well into UU3D and others. The fbx can be found here: http://www.mikoweb.eu/tmp/LW_Testmodel.zip Anyone got such animation into LW directly from C4D (R15 in my case)? (I know I could/should try using e.g. UU3D or Blender as "middleware", but would love to get it in directly...) Thanks for your comments. Quote
AggrorJorn Posted August 24, 2014 Posted August 24, 2014 Are you use you exported with animation? Because the model doesn't contain any. Quote
klepto2 Posted August 24, 2014 Posted August 24, 2014 If i understand you correctly you made some kind of simple keyframe animation? If yes, Leadwerks will not be able to use it. The animationsystem in Leadwerks is made for IK (bone/rigged) animations and so only those are supported. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
macklebee Posted August 24, 2014 Posted August 24, 2014 Strangely enough, if he opens that model into UU3D and then saves as MDL, it will work. UU3D must be able to convert it to the Leadwerks requirements. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
miko93 Posted August 24, 2014 Author Posted August 24, 2014 Thanks for your comments. Ah, I see - yeah, keyframe animation is the word. So, I will try to rig that thing and then see how it goes. For clarification: Yes, I did export with animation and that could be interpreted by UU3D. I did not export again from UU3D and try with LW then afterwards, tho. Quote
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