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Posted

I found when trying to create a material it grabs the filename incorrectly. For example if the filename is beech_branch_dif.tex it will read it as beech_branch.tex. It doesn't grab the last string after the underscore so beech_branch_leafless_dif.tex would come out as beech_branch_leafless.mat.

 

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Scott

 

Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060

Posted

This is correct. It assumes the "dif" texture is a diffuse map, then it removes that and attempt to find normal and specular maps like beech_branch_leafless_dot3, beech_branch_leafless_norm, etc.

Let's build cool stuff and have fun. :)

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