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Posted

I have noticed that my character walks faster in some directions than in others ,starting off at the desired spped but increasing speed until it looks too fast for a person walking.

The jump height also increases and decreases, sometimes looking correct and sometimes capable of jumping right off the map.I have checked my code and the set values are not being multiplied.

Anyone else have this problem?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Can you show your Character controller code?

 

My first guess could be you use Time:GetSpeed() somewhere there. But you don't need that in the Character Controller since it already takes care of this.

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