Jump to content

Recommended Posts

Posted

Hey there

 

Whats the best way to convert b3d files to gmf? I have been using unwrap3d v2. I first load up batch process using Josh converter all .jpg files to .dds. Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file, then save it as a gmf file. Once I have done this, I use the genmats.exe which is in the tools part of the SDK folder to generate the .mat files, but when I load it into the editor by copying the files including texture, it does not bring in the texture. All I see is what's attached to this thread, all red

 

Has anyone got any advise

 

Many thanks

 

Kind Regards

post-148-12670491055588_thumb.png

Posted

Is it selected in that pic?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Ultimate Unwrap V2 and non-pro does not export gmf files correctly. You need Ultimate Unwrap V3 pro to be able to export gmf files correctly.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

All versions of Unwrap3D that support GMF export should work fine.

 

Please post your files.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
V3?? When was that released?

 

 

Quite a while now, current version is v3.22 ... V3 was released around the end of 2007 I think.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted
Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file

Just a tip ... you don't need to do this if you don't want to as Leadwerks simply uses the filename of the embedded texture and ignores the extension. So if your texture name was text1.png it will look for a material file called text1.mat and so long as that references the dds file (it doesn't even need to be the same name) all will be well.

 

I seem to recollect the red look can be caused by having the animation option selected when exporting models with no animation. Ensure you don't have this option selected when exporting to gmf. Although the screen shot does look like its just selected in the editor!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

I'm confused..

 

 

About ? :P

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I thought I had 2.0 because I remember a post about the serial not including the 3.0, but maybe I was thinking about something else.

AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD

76561197984667096.png

Posted

Hi everyone

 

Mm still no luck with what you have mentioned, here is the files zipped up. Please note that this was a custom job done for me, many years ago, but it is still done for myself :-)

 

Anyway here it is

 

<edit no need thanks to Marley>

 

Kind Regards

Posted

DL'ing now will have a look for you.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

No problems I have it working .. when you save out to .gmf from UU3D for this type of static model make sure you uncheck

 

Export Bones
Export Animation

 

:)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Hey Marley

No problems I have it working .. when you save out to .gmf from UU3D for this type of static model make sure you uncheck

 

Export Bones
Export Animation

 

:)

 

Ahh bless you, thank you sooo much!!!, that worked

Posted

You're welcome NRasool, glad to help.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...