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Posted

I place the firepit prefab in the editor but its not there when I run the game. Anyone know anything about this problem?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

In the asset panel the prefab version of the firepit is named but its space is blank, only the mdl is usable. Unless I am missing something.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I had the firepit working a couple of days ago and it seemed fine.

 

Are you maybe trying to import it from a folder that is in a different project? I'm not sure if that actually is a problem but I've got a feeling I might have had an issue where i saw something similar.

 

I would check the steam workshop dialog in the editor and see if it says Install or Uninstall. If it says installed I would still do an uninstall and install again and see if that sorts it.

Posted

I tried reinstall but it makes no difference. It was going fine a few days ago.

I can drag it onto my scene but its not there when I run the game.

 

At first I thought the editor was not saving the map file correctly but its only the firepit causing the problem.

I have now made my own firepit which works ok.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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