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Posted

Hi,

 

Is there a way to remove physic forces completely?

If i temporarely set collission to None for cinematic Animation and later put it back for further physics the old physic forces also come back.

 

if window:MouseDown(Key.LButton) then
self.state="ball"
self.childv = self.entity:FindChild("Daumen R") entitydb.kuerbis:SetMass(0)
entitydb.kuerbis:SetCollisionType(Collision.None)
entitydb.kuerbis:SetParent(self.childv,false)
entitydb.kuerbis:SetPosition(self.childv:GetPosition(true).x-0.1,self.childv:GetPosition(true).y+0.4,self.childv:GetPosition(true).z,true)
else
self.state="normal"
entitydb.kuerbis:SetParent(nil)
entitydb.kuerbis:SetMass(0.01)
entitydb.kuerbis:SetCollisionType(Collision.Prop)
end

 

cu

Volker

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