Slastraf Posted February 19, 2016 Posted February 19, 2016 It is 60 fps because this is the amount your monitor can handle. Quote
Haydenmango Posted February 19, 2016 Posted February 19, 2016 You could be limited to 60 fps due to V-sync being enabled. You can change this through code using the context:Sync() command. More info - http://www.leadwerks.com/werkspace/page/api-reference/_/context/contextsync-r48 You will find the Sync() command somewhere in the Main.lua by default. If you find context:Sync(true) then change it to context:Sync(false) to disable v-sync and then you should be able to get above 60 fps if your scene isn't to complex. 2 Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding
Bytecroc Posted March 27, 2016 Posted March 27, 2016 Sorry that I reply that late, but I have had the problem in the past and Sync(false) solved not my problem. But NVidia Driver has swiched on in all programs VSync on. I put that off in NVidia Settings global. Possibly interessting for other users. Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language.
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