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Posted

I have an animated character with an walk animation that moves the character forward.How can I get the current position of the character in UpdateWorld?I tested with self.entity.GetPosition(true) but that call returns a constant position.The character is a Fuse/Mixamo animated guy

Roland Strålberg
Website: https://rstralberg.com

Posted

Probably the first child/bone in the entity will correspond to the animated position.

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