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I've been working on a script that's based on an old reepblue script he included in his old lex template.

 

I want it to damage the player as long as he's inside the trigger box, but right now, it just kills him outright, can't get the timer to work I think, what am I doing wrong?

 

 

Script.enabled=true --bool "Start Enabled"
Script.entered = false
Script.exited = false
Script.hadCollision = false
Script.RefireTime = 1.0 -- float "Refire Time"
Script.Timer = 0
Script.Tipped=false
Script.damage=10--int "Damage"
function Script:Start()
self.enabled=true
end
function Script:UpdatePhysics()
if self.enabled then
 if self.entered then
  if self.hadCollision == false then
   if self.exited == false then
 self.component:CallOutputs("onendTouchAll")
 --System:Print("onendTouchAll")
 self.Timer = 0
 self.Tipped=false
 self.entered = false
   end
  end
 end
 self.hadCollision = false
end
end
function Script:Collision(entity, position, normal, speed)
if self.enabled then
 if entity:GetKeyValue("name") == "FPSPlayer" then
  self.hadCollision = true
  entity:AddForce(0,0,0)

  if self.entered == false then
   self.component:CallOutputs("onstartTouch")
   --System:Print("onstartTouch")

   self.entered = true
   self.exited = false
  end

  if not self.Tipped then
   self:Trigger(entity)
  end
 end
end
end
function Script:UpdateWorld()
if self.enabled and self.entered then
 -- A negitive value will disable this.
 if self.Tipped and self.RefireTime >= 0 then
  self.Timer = self.Timer + (Time:GetSpeed()/100)
  if self.Timer > self.RefireTime then
   self.Timer = 0
  end
 end
end
end
function Script:Trigger(entity)
 self.component:CallOutputs("OnTriggerTick")
 --System:Print("OnTriggerTick")

 -- Hurt the activator!
 if entity.script then
   if self.Timer == 0 then
  if type(entity.script.Hurt)=="function" then
   entity.script:Hurt(self.damage)
   end
 end  
end
end
function Script:Enable()--in
if self.enabled==false then
 self.enabled=true
end
end
function Script:Disable()--in
if self.enabled then
 self.enabled=false
end
end

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