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Analytics:SetKeys("GAMEKEYxxxxxxxx","PRIVATEKEYxxxxxxxx")--Create a gameanalytics.com project to get these
Analytics:Enable()
Analytics:SendGenericEvent("Kill a mutant")

Let's build cool stuff and have fun. :)

Posted

Might be easier and more reliable to store them in a queue, then use an std::thread which checks the queue for events to be sent off. That way if the game crashes, (which in C++ land happens a lot), you can still have the data.

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