Rick Posted March 29, 2010 Posted March 29, 2010 So I'm using L3DT and using the fractal heightmap to make a 2048x2048 height map. It's light in some areas and dark in others, but when I load it into the editor there isn't much difference in terrain elevation. Everything is sort of flat even though I see bumps. Is there a way to tell LE to really make a difference in dark vs light in terrain elevation? Quote
GIMPY73 Posted March 30, 2010 Posted March 30, 2010 Hey Rick. Once you have loaded in your heightmap , try changing the altitude > 100. Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73
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