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Posted

The new bloom is very good and also looks like there is better performance too.
But I am finding that the water is looking too bright and has some lack of reflection details when the bloom is enabled.

I was usign another bloom solution and the water don't was affected by the bloom.

Its a bug or somehow I can adjust it to look more like the second example?

New Bloom (loss of reflection details, water too bright):
K9s6cSB.png

Shadmar bloom (08_pp_bloom.lua) :
vYHvKqm.png

My Leadwerks games!

https://ragingmages.itch.io/

Posted

My bloom is not based on Shadmar's.  I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values.

  • Upvote 1

Let's build cool stuff and have fun. :)

Posted
2 minutes ago, Josh said:

My bloom is not based on Shadmar's.  I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values.

Yeah and I like it :)
There is some value that I can mess to make the water less bright?

My Leadwerks games!

https://ragingmages.itch.io/

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