Jump to content

Recommended Posts

Posted

Hi there,

 

I can't seem to find how to interact with LUA using Blitzmax, the function "GetLuaState()" as seen in the tutorial doesn't seem to exist in Bmax...

I can see the lua scripts are working fine (my models are being animated for example), but how do I pass arguments from my Bmax program to the current lua "session"?

 

Thanks!

 

EDIT: sorry found it:

luastate.L

desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP

laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32

Posted

You can use the global variable "luastate", but you are right the function should be added.

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...