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I want to import a model that had previously many Modifiers in Blender, but all applied and looking good inside the program.

However, if I import them as .fbx into the Engine a part from the Model's Hierarchy is broken, and has a too big scale.

I think everything else is fine. How do I fix this ? I already used the reliable apply scale, rot and pos in Blender but it didn't work.

Below some screenshots of the problem.

cockpit_blender.PNG.6027df64546c9e0f1c85df37a6477e86.PNGcockpit_broken.PNG.193085bb4fdc9d6d2c4f3e33875e086c.PNG

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