Slastraf Posted August 31, 2018 Posted August 31, 2018 I want to import a model that had previously many Modifiers in Blender, but all applied and looking good inside the program. However, if I import them as .fbx into the Engine a part from the Model's Hierarchy is broken, and has a too big scale. I think everything else is fine. How do I fix this ? I already used the reliable apply scale, rot and pos in Blender but it didn't work. Below some screenshots of the problem. Quote
Slastraf Posted August 31, 2018 Author Posted August 31, 2018 got back to it and just joined then seperated both objects in blender, kinda made it work. But it shouldnt happen nonetheless Quote
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