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Posted

You can easily recreate this by creating a box brush in a scene and walking around it with the flashlight on. It only shows up correctly on one surface. Then does weird half circles on the sides and none at all on the back. I'm using diffuse+normal+specular on my material but the standard diffuse doesn't seem to work either.

Posted

I didn't do anything, I just put a cone light hooked to the character and made my flashlight. And it seems to work well.
 


 

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

As a note, I'm just using Diffuse + Normal in the materials. 

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

Posted

Ok so you just attached a pivot to the neck. I think the texture of the light rotates with the player but I don't think the light itself does? Maybe I'll try working with that to see if I can get that rotating correctly.

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