havenphillip Posted June 9, 2019 Posted June 9, 2019 You can easily recreate this by creating a box brush in a scene and walking around it with the flashlight on. It only shows up correctly on one surface. Then does weird half circles on the sides and none at all on the back. I'm using diffuse+normal+specular on my material but the standard diffuse doesn't seem to work either. Quote
Yue Posted June 9, 2019 Posted June 9, 2019 Here. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
havenphillip Posted June 9, 2019 Author Posted June 9, 2019 Does that work on all sides? How did you fix that? Quote
Yue Posted June 9, 2019 Posted June 9, 2019 I didn't do anything, I just put a cone light hooked to the character and made my flashlight. And it seems to work well. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted June 9, 2019 Posted June 9, 2019 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted June 9, 2019 Posted June 9, 2019 As a note, I'm just using Diffuse + Normal in the materials. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
havenphillip Posted June 10, 2019 Author Posted June 10, 2019 Ok so you just attached a pivot to the neck. I think the texture of the light rotates with the player but I don't think the light itself does? Maybe I'll try working with that to see if I can get that rotating correctly. Quote
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