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Open Meshes?


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Posted

Is there any issues with using non "water tight" meshes when used strictly for visuals? Lets say you have a grated floor plate that you will only ever see from one side. Would it cause visual/render anomalies if I deleted all of the polygons on the bottom side?

I could save a lot of polygons this way.

Thoughts?

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Posted

As far as I know, only stencil shadow engines have this restriction. Shadowmaps, as we use, do not.

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