khotan Posted November 16, 2019 Posted November 16, 2019 What do you think for Vehicle for Mars ? Yes it is a work in progress This image is starting on the cockpit from the vehicle with Blender. 1 Quote
khotan Posted November 16, 2019 Author Posted November 16, 2019 It's worth to include in your project ? 1 Quote
Yue Posted November 16, 2019 Posted November 16, 2019 It looks great, I was just thinking about that, including a vehicle. I was looking for just one, but that one looks really good. Implement the driver to be the astronaut, I have the experience to program it. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted November 16, 2019 Posted November 16, 2019 This is a movie, I don't remember the name, I remember that in some time I looked for some vehicle similar to this one, but it was impossible. Those jobs are always paid. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Yue Posted November 16, 2019 Posted November 16, 2019 The only difficulty I've had in my vehicle prototypes is that it affects my performance a lot, I think it's because of my low computing power, vehicle rocks, they lower the fps a lot, but it would be good to try again. It would be to make a simple prototype to see if it works better. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
khotan Posted November 16, 2019 Author Posted November 16, 2019 Great your vehicle is better than mine ! Ok I will work this it 1 Quote
khotan Posted November 16, 2019 Author Posted November 16, 2019 Not finished but I will refine more this so more wip What do you think of my model ? It is low poly, althought it makes a little more 6000 poly but I think i can make less poly too for perfomance... 1 Quote
Yue Posted November 16, 2019 Posted November 16, 2019 It looks great, and that's the average number of polygons I've established, between 5,000 and 6,000. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
khotan Posted November 25, 2019 Author Posted November 25, 2019 Ok I was working to Uv mapping for this vehicle, see it below One screenshot from Blender and another screenshot that I successfully import to Leadwerks ! Porject_Mars.zip 1 Quote
Yue Posted November 25, 2019 Posted November 25, 2019 It looks great, something to see is that the axles of the tires are not visible, although I can see them in blender. Tomorrow I release version 0.1 alpha. 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
khotan Posted November 25, 2019 Author Posted November 25, 2019 Very cool ! Yeah, something it doesn't show the objects who keeps with tires ? And windows I was making the alpha too but don't work ? ? Quote
khotan Posted November 25, 2019 Author Posted November 25, 2019 Some update is fixed ! Porject_Mars_1b.zip Quote
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