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Posted

I have made a game that has a submarine and enclosure under the water. To get to it will require the use of an elevator, but I did make one and can't get it to work in 4.7.

Will this work in version 4.7?

Thanks for any help you can provide,

Robert

Posted

The sliding door script can be used to make an elevator. Just make the movement vector go up and down instead of to the side.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I did that in 4.6 also. But still have an issues somewhere and it does not seem to work right for me at all.

I will make a small test map and try it out in case my map has a problem.

Thanks, for your help,

Robert

 

Posted

I tried this in 4.7 and in 4.6, It would seem that the flowgraph editor is not working for me, I can wire it up but it never works.

This is something wrong with it...

I used steam to scan the leadwerks program, but nothing was found wrong..  I did uninstall 4.7 and went back to 4.6 did a re-install of that one, still does not work.

I tried deleting the the contents in the folders after the install, but still after installing it again, It does not work.

 

Is there something else that I'm missing to get this working again?

Thanks for any help,

Robert

Posted

I'm a bit like what the heck now, I have attached the PushButton.lua script to the control panel and am using the slider script on the elevator.

I have the use output in the flow-graph editor going to the open input on the slider script for the elevator... 

I would think this should work, but nope...

Is this the correct scripts to be using for this?

Robert

 

 

Posted

I loaded your map and this is what it looks like for me:

Image1.thumb.jpg.bf1933e59be1ebacdd555616919a7614.jpg

You will need to either create a sample map that isn't using a lot of custom assets, or zip the whole project up in a zip file and upload that so I can load it.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I did find a a part for the wall being drawn at run time above the second sub enclosure about 30 feet into the air.

But It does not show up in the scene. it's like it's a ghost box or something... 

How can I find this to delete it?

thanks for any help that you can provide,

Robert

Posted

Okay, I have decided to make use of XOJO to create a program to load the map into a canvas control and draw it.

This will allow me to inspect it and to find any mistakes in it.

It looks to me as if the map is encoded in some type of ascii format. is this correct?

Robert

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