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Posted

Nice. Looking forward to 'Sound'. I need to place footsteps in with my fp controller, so it may be timely. :D

AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64.

Posted

They are fun to listen to, like an LE podcast.

 

If you're taking ideas for advanced tutorial topics in the future, video examples of different kinds of joints would be nice. Moth AI and suchlike :D

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

Posted

yes he is as informative as NPR, but with a smidgen of Conan thrown in there for replay value :D

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

Posted

Can't view this from where I am, but did you figure out how to get a collision callback for bodies that were created inside the editor?

I am looking into this. I deffinetly need this for making triggers/events and I am deffinetly not going to use entityDistance for this. It makes it cheap and unprofessional.

According to Josh, the collision callback should be working though. I will let you know if I find anything on that. However the tutorial for triggers and events will really need this to work.

 

@Flexman. Yes joints and stuff will cover an entire tutorial, but since I am struggling with that myself I can't really make anything.

 

Thanks for all the kind comments! :D

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