Farlas Posted August 28, 2010 Posted August 28, 2010 it is possible to have emiiter that not make smoke and can use our models 3D for example i'm trying to add a emitter for tree that make falling leaves but if i copy emitter and change all for using my gmf (just a plane with leaf textures for moment) the plane and the texture work in leadwerks but i always have the smoke in the middle of the plane. so if someone have a way to follow to make it working Quote
L B Posted August 28, 2010 Posted August 28, 2010 You could simply change the "Material" property of the emitter, in the editor. Replace it with an alpha-test leaf material with your texture on it. Voilà. Quote
Farlas Posted August 29, 2010 Author Posted August 29, 2010 this is the first thing i do with a texture of a leaf in 256x256 with alpha transparency for having only leaf and change in lua the smoke.mat for my leaf.mat and all i got its a black sphere and nothing emit. if i put back smoke.mat all working i compare my dds with dds from material smoke and got same parameters. EDIT : i got it working in fact i was using the bad textures (firt time i convert i forgot to make alpha so i editing secnd time and export again but not in same folder). in attachement little video to show Quote
Pixel Perfect Posted August 29, 2010 Posted August 29, 2010 Nice effect Farlas, that works really well ... would have looked better with a deciduous tree but you likely didn't have one. Very effective Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Farlas Posted August 29, 2010 Author Posted August 29, 2010 don't worry i have buy a dexsoft vegetation pack so i will make different leaf corresponding to each tree i do another thing i put color on the leaf to make autumn like the tree i have and its done good ok i show you a little preview (animating butterfly at the end in same time) Quote
AggrorJorn Posted September 2, 2010 Posted September 2, 2010 Nice effect Farlas. May I suggest a little more swaying of the falling leafes (SetWaver())? Quote
Farlas Posted September 2, 2010 Author Posted September 2, 2010 Nice effect Farlas. May I suggest a little more swaying of the falling leafes (SetWaver())? yes maybe in final product all i was testing here its the color and if leaf was correct in textures i have try with a snow star for making snow fall but snow go trough models like hut or house lol possible to add for emitter a models instedd of textures ? for example emitter will be sphere models (ball) or box or other models with a collision and with the physics all models emitted collide with physics on other models like a house or hut etc...? Quote
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