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Posted

Hi,

 

I have just updated the SDK and am no longer able to run my project. At the first call to RenderFramework(), Windows locks up, the screen goes black for about a second and when it's back, the LE window is unresponsive and I have to terminate the project from within Visual Studio. I have attached a screenshot of the log since it won't properly write to file.

 

I am using the latest ATI drivers, released 8/25/2010, version 8.762.0.0.

 

Other specs are in my profile.

 

Any clue as to why this is happening appreciated!

 

Thanks!

post-62-056598000 1283437719_thumb.png

Posted

Just rolled back to LE 2.32 and the same thing happend even though this release worked for me before. I'll see what happens if I roll back the ATI drivers to an earlier version and let you know.

 

Cheers!

Posted

don't worry when am back from my holiday i will report to ati they broken the drivers again.

but can you please say what card you got as it may just be one card broken and not all

 

 

opps i see in the pic you have a 4870x2 but still put you spec in your profile

it a lot easy to see then looking at screen shoots

Asus ROG STRIX B350-F GAMMING

AMD Ryzen 7 1700x

32 gb ddr4

15 TB raid 5 HD

Nvidia EVGA 1060GTX

Win10 64bit

Posted

Hi Carl,

 

The specs of my PC are in the "Technical Specs" section of my profile as per that new feature put in WerkSpace :rolleyes:

 

Thanks for reporting though! Seems like you are much more knowledgeable in this field :)

 

Cheers!

Posted

I have just tested the latest ATI drivers in a clean Windows 7 x64 installation and up-to-date version of Leadwerks. Same problem. Think I can safely rule out it was a problem relating to my configuration then.

 

Edit: Editor runs just fine. I'm confused as to what it could be now ;)

Posted

This piece of code won't run, getting an error message from Windows saying the display driver has stopped responding, yet Editor works just fine.

 

EDIT: the display driver crashes on both the RenderFramework call and the Flip call. UpdateFramework is fine.

 

#include <stdlib.h>

#include "engine.h"

int main()
{
Initialize();
Graphics(1280, 800);

CreateFramework();

while (!AppTerminate()
	&& !KeyHit())
{
	UpdateFramework();
	RenderFramework();

	Flip();
}

Terminate();

return EXIT_SUCCESS;
}

Posted

pleased you fix it josh

nice to not make a fool of my self with ati lol

Asus ROG STRIX B350-F GAMMING

AMD Ryzen 7 1700x

32 gb ddr4

15 TB raid 5 HD

Nvidia EVGA 1060GTX

Win10 64bit

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