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Book on C# & OpenGL game programming

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I am starting to go beyond the samples using LE.Net and LEO.net wrapper (thanks a lot for then please keep the good job!),


I am reading an excellent book which is helping me a lot putting things together, It is based on C# and TAO OpenGL but can be quickly integrated into a LW project (which is what I am doing now)


C# Game Programming: For Serious Game Creation


Here's the aUthor's blog and link to source code svn




Highly recommended for people who knows C# and wants to start in game programming.





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  • 2 weeks later...

I saw this book going cheap (damaged stock) and picked it up. It's one of the better basic-principle game programming books I've come across with nice practical diagrams of using vectors and examples of why you might want a dot or cross product of something in your game.


One you'll want to expand upon though. Lot of 2D sprite discussion.


I'd also recommend, Game Coding Complete.

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