Dozz Posted December 30, 2011 Posted December 30, 2011 Is the id=nnnn only an editor thing used by Loadscene to setup the targets? I experimented and deleted the id's from a copy of an sbx file and didn't have a problem. Asking because I might be editing some of my sbx files via a macro & if I add new Model info into the file will I end up coming unstuck later on? Quote
Pixel Perfect Posted December 30, 2011 Posted December 30, 2011 I don't think its critical in any way but I dare say Josh will elaborate. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
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