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Posted

Hey I'am making a new Scene and have donwloaded the free Birch and grass models from Pure3D.When I disable all effects(shadows too) I have 80 FPS at 190k polys.I think this is a very low value.When I enable all effects I have 48-50 FPS .

 

What is wrong ?

Posted

What resolution are you rendering at ?

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

It's given as a XFX Radeon HD6970 XXX in his profile

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

What effects are you running? Also, turn off skype before you do any tests as it is a memory hog.

 

I can run a million polys at 60 fps on my computer so maybe a problem with your drivers?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

So I tested some scenes with some vegetationtypes and here is my result:

Palm from LE 2.2 (the best result)

FPS : 60

Poly : ~1.2 mio

Shadowpoly: ~2 mio

 

Spruce :

(camera a the bottom of the trees like when you walk through the scene)

FPS: 46 FPS

~1.3 mio Polys

shadowpolys : ~1.5 mio

(camera above the trees like when you fly over)

FPS: 55

Polys: ~1.2 mio

shadowposly: ~1.4 mio

 

Grass (the standartgrass)

FPS : 43 FPS

polys: ~1.0 mio

shadowpolys: ~1.4 mio

 

All vegetation renderings are with the viewdistance of 100 and the LOD of 50

 

I saw that the Batch rendertime is higher when I render the grass.What is that?

Posted

I don't know but 1.3 mil polys at 46 fps is expected...

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted

Yes sry I see that the font at the left side isn't readable.I think the problem ist the vegetation renderer because when I have 10 HD tires in my empty scene ,it render's about 1mio polys with 110 FPS with all effects (no DOF and vsync)

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