cassius Posted April 13, 2012 Posted April 13, 2012 I have some pools of water in my scene which are too shallow. Is it possible make it deeper without disturbing my buildings etc??? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Daimour Posted April 13, 2012 Posted April 13, 2012 1. Of course you can make them dipper. Just edit your pools models in your 3D editor. 2. What's the connection between your pools and your buildings? 3. If you use default Leadwerks water plain, you will get infinite plain on some highness, And everything under this plain will be under water. So you couldn't walk to basement of buildings for example. Quote
Guest Red Ocktober Posted April 13, 2012 Posted April 13, 2012 If you use default Leadwerks water plain, you will get infinite plain on some highness, And everything under this plain will be under water. So you couldn't walk to basement of buildings for example. if(inside the building && below waterheight) setwatermode(0)... --Mike Quote
cassius Posted April 13, 2012 Author Posted April 13, 2012 I have used the default waterplain which covered the whole map and then sculpted out my landscape. Don't know any other way. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Benton Posted April 13, 2012 Posted April 13, 2012 I saw some water shaders in the shaders.pak file, I wonder if you could apply them to a smaller plane? Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D
Pixel Perfect Posted April 13, 2012 Posted April 13, 2012 if(inside the building && below waterheight) setwatermode(0)... Good point Mike, takes a submariner to know that Regarding your issue Cassius, if the bottom of your pools are at 0 height then it's not possible to make them any lower. When planning levels with water in I tend to raise the initial terrain height to 5m or 10m by setting the minimum height in the terrain page and using the flatten tool. In that way I have some room to dig down afterwards. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
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