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Posted

Hello,  for a couple days now I've been noticing this weird lighting effect - it's not happening editor side, which is usuall, but it happens game side.   I get very darastic lighting changes - almost night to day changes, just by rotating my camera around.

Here's a video -

 

Any idea what could be casuing this ??  skybox materials have no shadow casting on.

Posted

Hmmmm, I have not seen this before. Is the camera parented to another entity? Maybe that could be causing something weird in the camera projection matrix?

If you would like to upload a sample that produces this error I will look at it.

Very nice character animation / movement BTW.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

It's a small detail, but the normal map for those rocks on the ground looks flipped. You can invert it in the texture editor. ;)

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

That's kind of strange. You would think it would mostly point straight forward? Maybe you should post a screenshot of the normal map here? It sounds like maybe it is not using the correct axes or something?

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yeah, I was expecting something like the blue channel being completely black or something really obvious.

My job is to make tools you love, with the features you want, and performance you can't live without.

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