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Map File Saves Real Paths for Models/


Go to solution Solved by Josh,

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  • Solution
Posted

Fixed:
 

{
	"scene": {
		"base": [],
		"entities": [
			{
				"castShadows": true,
				"collisionType": 1,
				"matrix": [
					"0x3f800000",
					"0x0",
					"0x80000000",
					"0x0",
					"0x0",
					"0x34400000",
					"0x3f7ffffd",
					"0x0",
					"0x0",
					"0xbf7ffffd",
					"0x34400000",
					"0x0",
					"0xbf2ccccd",
					"0xb3628f5a",
					"0xbe970a3a",
					"0x3f800000"
				],
				"model": {
					"isLimb": false,
					"path": "Crawler/crawler.mdl"
				},
				"name": "U3D_MESH",
				"physicsMode": 0,
				"pickMode": 1,
				"position": [
					"0xbf2ccccd",
					"0xb3628f5a",
					"0xbe970a3a"
				],
				"quaternion": [
					"0xbf3504f2",
					"0x80000000",
					"0x0",
					"0x3f3504f2"
				],
				"reflection": true,
				"rotation": [
					"0x42b40000",
					"0x0",
					"0x0"
				],
				"uuid": "c15b2344-f13b-4448-a3a8-a66a1b2c8985"
			},
			{
				"castShadows": true,
				"collisionType": 1,
				"matrix": [
					"0x3f800000",
					"0x0",
					"0x80000000",
					"0x0",
					"0x0",
					"0x34400000",
					"0x3f7ffffd",
					"0x0",
					"0x0",
					"0xbf7ffffd",
					"0x34400000",
					"0x0",
					"0xbf2ccccd",
					"0xb3628f5a",
					"0xbe970a3a",
					"0x3f800000"
				],
				"model": {
					"isLimb": false,
					"path": "Crawler/crawler.mdl"
				},
				"name": "U3D_MESH",
				"physicsMode": 0,
				"pickMode": 1,
				"position": [
					"0xbf2ccccd",
					"0xb3628f5a",
					"0xbe970a3a"
				],
				"quaternion": [
					"0xbf3504f2",
					"0x80000000",
					"0x0",
					"0x3f3504f2"
				],
				"reflection": true,
				"rotation": [
					"0x42b40000",
					"0x0",
					"0x0"
				],
				"uuid": "c15b2344-f13b-4448-a3a8-a66a1b2c8985"
			}
		],
		"extras": {
			"ambientLight": [
				1.0,
				1.0,
				1.0
			],
			"gravity": [
				0.0,
				-9.8100004196167,
				0.0
			],
			"iblIntensity": 1.0,
			"viewports": [
				{
					"cameraPosition": [
						0,
						2.86788,
						-4.09576
					],
					"cameraRotation": [
						35,
						0,
						0
					],
					"gridSize": 0,
					"view": 0,
					"zoom": 1.42815
				},
				{
					"cameraPosition": [
						0,
						0,
						0
					],
					"cameraRotation": [
						90,
						0,
						0
					],
					"gridSize": 0,
					"view": 3,
					"zoom": 200
				},
				{
					"cameraPosition": [
						0,
						0,
						0
					],
					"cameraRotation": [
						0,
						0,
						0
					],
					"gridSize": 0,
					"view": 5,
					"zoom": 200
				},
				{
					"cameraPosition": [
						0,
						0,
						0
					],
					"cameraRotation": [
						0,
						90,
						0
					],
					"gridSize": 0,
					"view": 1,
					"zoom": 200
				}
			]
		}
	}
}

 

Let's build cool stuff and have fun. :)

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