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UltraEngine Question: Noob alert - how do I import a 3D asset into Ultra Engine?


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Posted

I feel like a noob. How do I import a 3D asset (Glib) into Ultra Engine? I'm just testing the engine now that I installed it. Everything is running nicely, but after converting a simple asset to Glib, I cannot find a way to import it.

Is there a batch import feature? I seem to remember Leadwerks being able to do that.

I have tons of assets and importing them one-by-one would be a pain.

Thank you.

Mike

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  • karmacomposer changed the title to UltraEngine Question: Noob alert - how do I import a 3D asset into Ultra Engine?
  • Solution
Posted

glTF / glb files are loaded directly. You just place it somewhere in your project directory and it will work:
https://www.ultraengine.com/learn/modeling
https://www.ultraengine.com/learn/asseteditor

The recommended format is glTF because it provides easy access to the texture data, and the JSON-based glTF file can be opened in a text editor and manually edited if needed.

If you want to use memory-compressed textures (you probably do), there is an option in the asset window to convert textures to DDS or Basis and resave the model.

We are all noobs right now. :D

Let's build cool stuff and have fun. :)

  • 3 weeks later...
Posted

I created a folder in my project called assets and put a gltf asset with texture in there and nothing happened.  I cannot choose it in the editor. Now what?

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

Posted

OK, I found the problem. I accidently saved as a text and not binary version.  Now it works. However, another problem. When I drag and drop an asset into the editor, I cannot delete it. I think it's a bug.

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

Posted

All glTF and glb files should work, regardless of what format settings they are using.

You may wish to use the /dev channel if you are using version 0.9.0. It's been updated with many small fixes.

Let's build cool stuff and have fun. :)

Posted

How do I join the /dev channel?

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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