Jump to content

(UrgentIssue) Materials cannot be set


Go to solution Solved by Josh,

Recommended Posts

  • Solution
Posted

I can't view those links without signing into Discord in the browser.

Are you dragging the material into a viewport in the main window, or in the asset editor?

You can assign a material in the asset editor interface by selecting the mesh, then below that there is a drop-down box you can use to browse for a material file.

Let's build cool stuff and have fun. :)

Posted

Dragging the material into a viewport will not work in this case.
Only setting the material in the model menu under the submenu of the mesh inside the model was possible

Posted

There's a good reason for this. If you apply a material to a mesh, all instances of that mesh will receive the material.

There is no mechanism in the scene file format that saves mesh materials. If there was, then maps would not get updated if you changed the material of the original model.

I might consider adding a per-entity material override in the future, but for now it is working as intended.

Let's build cool stuff and have fun. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...