Yue Posted March 27, 2024 Posted March 27, 2024 Progress bar blinks when filling when changing the value from 0 to 1 in a loop. function this:Update(window,input) while (PeekEvent()) do local ev = WaitEvent() if (ev.id == EVENT_WINDOWCLOSE and ev.source == window:Get()) then return("Exit") else me.ui:ProcessEvent(ev) end end if me.x < 1.0 then me.x = me.x + 0.001 else me.x = 1.0 input:FlushKeys() end me.bar:SetProgress(me.x) end Quote
Josh Posted April 10, 2024 Posted April 10, 2024 I think this occurs because of the asynchronous culling system. If I implement GPU culling this problem will be automatically fixed. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted April 11, 2024 Posted April 11, 2024 I ran into this issue and it only seemed to happen in Debug builds. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Yue Posted April 14, 2024 Author Posted April 14, 2024 It doesn't work no matter how hard I try. Quote
Josh Posted April 14, 2024 Posted April 14, 2024 What I am saying is I think this problem will automatically go away if I switch to GPU culling. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted February 18 Solution Posted February 18 This is fixed with the new 2D drawing system. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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