Yue Posted May 27, 2024 Posted May 27, 2024 What are the steps to create a sky for Ultra Engine? Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Josh Posted May 27, 2024 Posted May 27, 2024 You can use these tools to assemble DDS cubemaps: https://github.com/microsoft/DirectXTex Example: texassemble cube -w 1024 -h 1024 -o cubemap.dds px.jpg nx.jpg py.jpg ny.jpg pz.jpg nz.jpg texconv cubemap.dds -m 0 -y -f BC1_UNORM 1 Quote Let's build cool stuff and have fun.
Josh Posted May 27, 2024 Posted May 27, 2024 Nvidia Texture Tool might be the easiest: https://developer.nvidia.com/texture-tools-exporter 1 Quote Let's build cool stuff and have fun.
Solution Josh Posted May 27, 2024 Solution Posted May 27, 2024 Yep, if you load an image with a 6x1 aspect ratio, the option for cubemaps will appear: 1 Quote Let's build cool stuff and have fun.
Yue Posted May 27, 2024 Author Posted May 27, 2024 1 Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
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