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Posted

Leadwerks had some extra options to the particle emitter that Ultra Engines emitter dose not.

I'm wondering if the following are going to be added?

- Duration/ Timer

- Random velocity  (vec 3)

- Shape of emitter. Box, cylinder, shere etc.

- Alpha channel changes over time.

- Scale changes over time.

  • Upvote 2
Posted

Duration is a function of the particle count, burst quantity, and emission frequency.

I just added emitter shapes for box and ellipsoid, including area.

The scale beginning and end is in the radius properties, although I think that should be renamed.

Alpha is automatic.

I was not planning on the graph mechanism for scale and alpha that Leadwerks uses, because I think it is overcomplicated and I never saw it getting used.

  • Like 1

Let's build cool stuff and have fun. :)

Posted

It could also be possible to make the particle count automatically calculated and hidden from the user, and it would just adjust to whatever the settings required.

  • Like 1

Let's build cool stuff and have fun. :)

  • 2 weeks later...
  • 1 month later...
Posted

Life time for particles needed for 1-time effects like blood sprays, shots and explosion.

With it would be possible to make such effects with fast enough particles that will not be over whole map.

Also some kind of checkbox for 1-timed effects would be nice with a method to start burst on command.

Check out Slipgate Tactics - turn based tactics Quake fan game, which is made with Ultra Engine/Leadwerks 5:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

  • 2 weeks later...
Posted
On 11/8/2024 at 8:32 PM, Dreikblack said:

Still need getters for ParticleEmitter (GetParticleVelocity, GetParticleTurbulence etc.)

These are added now.

  • Thanks 1

Let's build cool stuff and have fun. :)

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