Josh Posted August 19 Author Posted August 19 I could also see a series on just using the built-in stock components. Simply setting up a navmesh and adding a monster makes a pretty compelling lesson. Maybe this series should come first, before the dive into programming. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
The Mover Cell Posted August 20 Posted August 20 Honestly I recommend moreso individual tutorials in actual mechanics instead of broader stuff Also I heavily recommend explaining the important "backend" mechanics(like level transitions, or making "fairer" enemies that don't attack all at once) Quote hi there
Josh Posted August 20 Author Posted August 20 7 hours ago, The Mover Cell said: Honestly I recommend moreso individual tutorials in actual mechanics instead of broader stuff Please be specific. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted Saturday at 03:17 PM Author Posted Saturday at 03:17 PM Okay, so my current thinking, and going along the lines of what we already have, is this: Crash Course Gameplay (just using the default scripts) Programming 3D Spatialization Position and 3D vectors Dot product Cross product ATan Rotation Euler angles Gimbal lock Quaternions Spherical linear interpolation Space Transformations Transform point, vector, normal, quaternion, plane 4x4 matrices Camera Projection Planes Line intersection Convex volumes / brushes Game Mechanics Ray Casts Proximity Test Object Spawning and Deletion World::GetEntitiesInArea World:GetEntities (using filters) Pathfinding Game Physics Mass Velocity Force and Torque Collision Triggers Collision Types Player Controller Intersection Joints 7 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.