Yue Posted March 27 Posted March 27 local pixmap = LoadPixmap("Materials/Images/GUI/Tornillo.dds") pixmap = pixmap:Resize(512,512) -- Not Work. local pixmap = LoadPixmap("Materials/Images/GUI/Tornillo.png") pixmap = pixmap:Resize(512,512) -- Yes Work. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Solution Josh Posted March 29 Solution Posted March 29 Compressed texture formats cannot be resized. You must convert to RGBA first. I added a note of this in the docs. 1 Quote Let's build cool stuff and have fun.
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