Yue Posted April 6 Posted April 6 What would be the recommended height for a human player in the Leadwerks engine, I want to take this into account from the beginning, and thinking about the height of the brushes to have it as a reference. Quote Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games
Karadag Posted May 5 Posted May 5 I think the height of the dummy player model is fine. For brush sizes like 64, 128, 256, 512, proportional dimensions will be better than real life sizes. The textures will fit better and you will give the player a more comfortable space. 1 Quote
Josh Posted May 5 Posted May 5 I always use 1.8 meters for height, and a little lower for the eye height. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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